Thus, the cards that player receives at the beginning of the battle are defining the player's strategy, while the characters that he has on the field are defining his tactics. Formation of the pack, issuance of the cards during the battle and their usage are in many ways similar to classical collectible card games. Besides that, the player can use a pack of cards which are analogues of mighty spells. Battle skills not only use a character's energy but their health as well. The combat is turn-based in an isometric perspective. Due to the game's roguelike influence, the story continues even after the protagonist's death. The crucial aspect here is the principle of "less evil": the player must constantly choose between the quick profit that may lead to unpleasant events in the future and the sacrifice that, in the opposite, will make easier the completing of one of the following episodes. The storytelling is built on the sequence of moral choices where each of the player's decisions significantly affects the further development of events. The game's story is defined by the actions the player makes and the dialogue choices. The story is presented in a form of a dark fantasy visual novel, with nonlinear plot development. The game is written by Russian author Sergey Malitsky. Gameplay blends elements of the visual novel, roguelite, and digital collectible card game elements. Ash of Gods: Redemption is a tactical role-playing video game developed by AurumDust.
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